World Domination Games and its Impact on the 21st Century
No other element impacted the historical conditions of the preceding 100 years to such an extent as the war to secure and control the world's reserves of petroleum. Sustainable economic growth after 1873, that discouraged British Empire, arose mechanical economies in Europe. Central Asia remained the object of rivalries and machination by the giant countries of the Europe. World Domination Games started from Pillage Games that lead towards many "Games" such as Great Game, New Great Game, Game Changer and New Game Changer. All prefect countries desire to have a control over the world for the last two centuries. Their efforts turn into numerous clashes and clashes led towards wars. In the twentieth century wars transformed not only their names but also their genetics that has profound impact on the 21st Century. This laid foundation of the emerging new superpowers in every century.
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Great Game, New Great Game, Game Changer, Prefect Game, Pillage Game, Ideologies, World War I & World War II
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(1) Haseeb Ur Rehman Warrich
Assistant Professor, Department of Arts & Media, Foundation University Islamabad, Rawalpindi Campus, Punjab, Pakistan.
(2) Muhammad Rehman
Lecturer, Department of Arts & Media, Foundation University Islamabad, Rawalpindi Campus, Punjab, Pakistan.
(3) Sahrish Jamil
Lecturer, Department of Arts & Media, Foundation University Islamabad, Rawalpindi Campus, Punjab, Pakistan.
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Cite this article
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APA : Warrich, H. U. R., Rehman, M., & Jamil, S. (2017). World Domination Games and its Impact on the 21st Century. Global Mass Communication Review, II(I), 44-56. https://doi.org/10.31703/gmcr.2017(II-I).03
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CHICAGO : Warrich, Haseeb Ur Rehman, Muhammad Rehman, and Sahrish Jamil. 2017. "World Domination Games and its Impact on the 21st Century." Global Mass Communication Review, II (I): 44-56 doi: 10.31703/gmcr.2017(II-I).03
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HARVARD : WARRICH, H. U. R., REHMAN, M. & JAMIL, S. 2017. World Domination Games and its Impact on the 21st Century. Global Mass Communication Review, II, 44-56.
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MHRA : Warrich, Haseeb Ur Rehman, Muhammad Rehman, and Sahrish Jamil. 2017. "World Domination Games and its Impact on the 21st Century." Global Mass Communication Review, II: 44-56
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MLA : Warrich, Haseeb Ur Rehman, Muhammad Rehman, and Sahrish Jamil. "World Domination Games and its Impact on the 21st Century." Global Mass Communication Review, II.I (2017): 44-56 Print.
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OXFORD : Warrich, Haseeb Ur Rehman, Rehman, Muhammad, and Jamil, Sahrish (2017), "World Domination Games and its Impact on the 21st Century", Global Mass Communication Review, II (I), 44-56
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TURABIAN : Warrich, Haseeb Ur Rehman, Muhammad Rehman, and Sahrish Jamil. "World Domination Games and its Impact on the 21st Century." Global Mass Communication Review II, no. I (2017): 44-56. https://doi.org/10.31703/gmcr.2017(II-I).03